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Ops Console / Module 01 / Fishbone
See every cause before you chase one.
When a problem has many possible causes at once, a fishbone spreads them across six categories so a team can map the whole field instead of arguing over one hunch. Brainstorm causes under each bone, then run a 5 Whys on the few that look most likely.
A cause-and-effect diagram that sorts every possible cause of a problem into six categories, so a team sees the whole field before chasing one lead.
Group brainstorming on a problem with several parallel causes. Where 5 Whys follows one thread, the fishbone spreads out.
Name the problem, then fill each bone with causes the team calls out. Circle the few most likely and confirm each with a 5 Whys.
The team brainstorms causes of high reprints. Machine: worn blanket, drifting density. Method: skipped makeready check, no preflight. Material: new stock, humidity in paper. Manpower: night-shift handoff, training gap. Measurement: no color target signed off. Environment: press-room humidity swings. With the field mapped, "skipped makeready check" and "no color target" look most likely, so each gets a 5 Whys next.
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